Event Issues
#Content editor
Last updated
#Content editor
Last updated
A: You can achieve this by setting up a response event along with the event for redirecting to the app store (excluding the persistent download button). Select the option "Report the end of the playable ads." When a project has only one scene, it is not recommended to directly check "Ending Scene" on the right-hand side.
👉Related content can be found in: WORK CREATION-IMPORTANT NOTICE⚠️
A: This is likely because you checked the option for "Valid only once" under the redirect event, which prevents players from being able to redirect to the store again after returning to the playable material. It’s recommended not to check "Valid only once" for events related to redirecting to the app store.
A: Follow these steps to quickly set the same or similar events for multiple layers:
Set up the event for one of the layers.
Click the "Copy" button for the event.
Hold down the Ctrl key (Cmd key on Apple computers) and select all the layers that you want to assign the same event to.
Click the "Paste" button in the shortcut toolbar and choose "Paste layer events only."
A: Currently, it does not support copying partial response events. If needed, you can first copy the entire event to one layer, delete the unwanted response events, and then copy that event to other layers.
A: Please note that the "Set Location" in the response event represents the layer's "absolute position" and is a fixed value. It does not automatically adapt to different screen orientations or device models. Therefore, using "Set Location" as a response event is not recommended if you want to achieve the desired effect on different devices and screens.
The correct approach is to split the dragging layer and the layer in its correct placement into two layers. Hide the layer in its correct placement initially. Then, for the dragging layer, set the event as "Drag and drop to the specified location" with response actions to "Hide dragging layer" and "Show layer in correct placement." This method ensures that the dragged layer is hidden and the correct placement layer is displayed when the dragging action is completed.
A: 1. Select the layer of the target object; 2. Add the event "Drag and drop to the specified location," edit the drag position, choose the drag direction, and save; 3. Then, add the corresponding response events (correct feedback), such as hiding the original layer, displaying the new layer, and playing related animations and sound effects.
A: The tool automatically snaps the object back to its original position if it is not dragged to the specified area. There is no limit on the number of drag attempts.
To set up error feedback, you can select the target object layer and add an event called "Lift up." Then, under the "Lift up" event, add the corresponding response events for the error feedback, such as playing error animations and sound effects.
👉Related content can be found in:Trigger Event
A: This situation likely occurs when two response events are set to play the animation, such as one triggered by a click and another triggered by a delayed execution.
To resolve this issue, select the "Click" event and add a response event called "Cancel execution delay" under the event. Then, select the corresponding timer ID to cancel the execution of that specific animation.
A: First, check if the layer's status is set to "Hidden." If the layer needs to be hidden for design purposes, you need to add a response action in the event to "Show the asset." Additionally, under the response event, add an action to "Play all animations from the beginning" or "Play a single animation," and select the corresponding animation.
A: Note: While animations set on a group can affect assets within the group simultaneously, when adding response actions, they need to be added separately.
Therefore, you need to set up two separate response events: one to play the animation of the specific layer and another to play the animation of the layer group.
A: You can follow these steps:
Add an image or text or particle of the "✕" symbol. Adjust its position and size, and initially hide this layer.
Draw multiple interactive areas to encompass the incorrect regions.
Select one of the gesture areas and add an event for "Press." Then, add a response event to show the "✕" symbol, play the animation of the "✕" symbol from the beginning, and hide it after a delay of 0.5 seconds.
Copy this event to the other interactive areas.
NOTE: The platform currently cannot implement the "✕" appearing in different positions based on the click location, but it can be made to appear in different positions based on the drag position.
A: You can follow these steps:
Set the video parameters to "Disable auto-play on entry" and "Disable infinite loop."
Select the desired layer/scene and add an event for "Press." Then, add a response event to show the video and play it from the beginning.
Then, select the video layer and add an event for "Ending time." Afterwards, add a response event to redirect to the specified scene.
👉Related content can be found in: Response Event
A: By default, Global Variables persist throughout all scenes and do not reset when switching between scenes. However, if there are specific events set up to control the Global Variables and reset it after a scene transition, then it will be reset accordingly.
In summary, in any scene, you can modify the same Global Variables, and its value will persist unless there are specific events that trigger a reset upon transitioning between scenes.
A: The entire event containing the condition can be copied. However, if there are multiple conditions and you only want to copy one of them, it is currently not possible.
You will need to manually add the individual condition. If there are multiple response events associated with the condition, you can first copy the entire condition and then delete the unwanted parts.
👉Related content can be found in:Global Variables
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