Component Issues

Q1: I set up "Lift up" events (e.g., Lift up - pause erase sound; Lift up - trigger vibration feedback) using the Erase Component, but during preview, I found that “the player didn’t raise their hand but still triggered the Lift up event.” What is the reason for this?

A: This may be due to the size of the Mask image being too small. The area that players can erase is = the size of the Mask image. When a player's finger goes beyond the Mask's range, the system will determine it as a "Lift up," inadvertently triggering the Lift up event.

Solution: a. Upload any image in the Mask group, adjusting its size to your desired erasing range, and then set the transparency of that image to 0; b. Alternatively, enlarge the Mask image size externally first, and then replace the current image.

Q2: What is the core logic for creating a simulation dress-up gameplay using Erase Component?

A: ①Set [Stroke Style]; ②Add [Image following fingers], such as a makeup brush or particle effects, to move with the player's finger; ③Add the Mask image and the background image, using the mask to reveal the background; ④Choose the timing for judgment and set event conditions; ⑤Set events for the component.

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